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JOËLLE ASUKA SCHMIDT
Rune Bender is a roguelike VR wave shooter in which players battle waves of monsters inspired by Slavic mythology to defend the shrine of the god "Veles".
For this project, I worked as the Lead VFX Artist.
Responsibilities:
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Established VFX design guidelines.
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Created 2D and 3D concepts for visual effects and enemy effects.
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Developed visual effects in Unity.
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Implemented VFX into the game.
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Collaborated closely with the Concept Artist, 3D Artists, Game Designers, and Programmers throughout development.
Game Trailer
Video with enemy effects
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