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The Grabbler

Group work (4 people) / 4th semester, March 2018 - July 2018

A project focused on the topic of casual games.

My responsibilities included setting up the Unity project, managing and integrating game assets, and scripting the core game mechanics.

Self-edited game trailer

The labyrinth, which is the setting of the game, is procedurally generated.

Gameplay Video

© 2026 by Joëlle Asuka Schmidt

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