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JOËLLE ASUKA SCHMIDT
Heimweh is a first-person game in which the player gets lost in an eerie forest and encounters mythical creatures.
For this project, I worked as a 3D Artist and Sound Designer.
Responsibilities:
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Created sound concepts and recorded audio
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Edited sound effects and voice-over recordings
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Implemented all audio assets into the game
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Created 3D models and textures
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Developed shaders for special effects used by the mythical creatures
Game Trailer
An early sound test from the initial development phase of the game.
Voice Editing
Atmo
Monster Sounds
SFX
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