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JOËLLE ASUKA SCHMIDT
The theme was based on three randomly drawn cards. In our case: "Death", "Tower", and "Love".
We developed a game in which the player takes the role of a skeleton who must collect different body parts in order to reunite with their beloved.
The game takes place inside a tower, where the player discovers body parts from both monsters and humans.
Collecting too many monster parts causes the beloved to no longer recognize the player, sending them back into the tower.
On the other hand, collecting the perfect human body parts prevents the player from surviving outside the tower, resulting in another death.
For this project, I was responsible for setting up the Unity project and scripting the core game mechanics.
Gameplay Video
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